Fighter (Tier 1)

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Score 374

09/24/23

Medium Or Small humanoid , any alignment
Armor Class 14 (Leather) Hit Points 34 (4d10 + 12) Speed 30 ft.

STR

DEX

CON

INT

WIS

CHA

13 (+1)           

16 (+3)           

16 (+3)           

12 (+1)           

12 (+1)           

10 (+0)

Saving Throws STR +3, CON +5
Skills Acrobatics +5, Athletics +3, Intimidation +2, Perception +3
Senses Blindsight 10 ft., Passive Perception 13
Languages Common and any other 1 language
Challenge 1 (200 XP) Proficiency Bonus +2

Action Surge (1/Short or Long Rest). The fighter takes one additional action.

Maneuvers. When the fighter takes the attack action, it can choose one weapon attack that hit to deal an extra 1 d8 damage (same damage type as the attack) and cause one of the following additional effects:

               Distraction. The next attack roll against the target by an attacker other than the fighter has advantage.

               Trip. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: 7 (1 d8 + 3) piercing damage.

Bonus Actions

Second Wind (1/Short or Long Rest). The fighter regains 1d10+3 hit points.

Reactions

Riposte (1 /day). When a creature misses the fighter with a melee attack, the fighter can use their reaction to make a melee weapon attack against the creature. On a hit, add 1d8 to the damage rolled.

Connections

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